Thursday, May 5, 2011

Okami

Genre: Adventure
Developer: Capcom, Clover Studio, ReadyAtDawn
Platform: Wii
Release: 2008
Rating: T

Note: Yes, I am aware this was originally a PS2 game. However, as the controls are vastly different, and I have only played the Wii game, that's the version I will review.

- Graphics -

Wow, finally! Something really unique in this area! Beautifully done! If I could rate it higher than 10, I would xD

Graphics: 10/10


- Story -


I love many of the little plot twists and story elements, however I thought the pacing was a bit odd. They give you the goal of "Kill Orochi" right from the start, and then after killing him, you fight several completely new enemies, returning to the Orochi battle two more times? Moreover, after the Wawku Shrine, you're placed directly in front of the final area, which you cannot return from. However, there are still things you were not able to access before then? Seems a bit odd to me... Although the pacing was a little odd, it wasn't too bad, so I guess I'll give it a 9...

Story: 9/10


- Gameplay -


The biggest difference between the Wii and PS2 versions is here, in the controls. I'm not really sure why they decided motion controls were necessary in the first place; they're not used except for dashing and for the Celestial Brush (Amaterasu's signature skill). I'm not complaining, as I wouldn't have gotten to play this great game otherwise, but I do think it was a little unneeded. Other than that, I felt the game was well balanced in gameplay. I also am glad that the player was given the option of what types of weapons to use (I personally prefer the long range of the rosaries, myself)

Gameplay: 9/10


- Music -


Greatly enhances the Japanese feel to the game, and also adds to the feel of the huge vastness of the world.

Music: 10/10

Total Score: 9.5/10


Also available for Playstation 2

No comments:

Post a Comment