Tuesday, May 3, 2011

Metroid Prime 3: Corruption

Genre: FPS, Platformer
Developer: Retro Studios, Nintendo
Platform: Wii
Release: 2007
Rating: T

- Graphics -

You know the Wii's not as powerful as its predecessor when the third game in a trilogy actually has graphics that aren't as good as the first's. They weren't bad, by any means, and were easily some of the best we've seen on the system to date.

Graphics: 9/10


- Story -


Omg! Metroid is force-feeding me plot? What is this?! I actually felt that the storyline of Corruption was pretty good, considering this was only the second time I think we've even encountered friendly beings before? The first being U-MOS in Echoes... But back on track, while the story's overall plot was a bit cliche, it was pulled off very well.

Story: 8/10


- Gameplay -


I LOVE the way the aiming and shooting was incorporated via motion control, however some of the other motion control features (such as levers) felt clunky and unresponsive a lot of the time. The Trilogy disc may have been a good idea to incorporate the aiming into the older games, although as I already had all three games individually, I didn't bother spending another $50. I also loved the inclusion of Hyper Mode and the ships cannons as WMDs.

However, I felt like some aspects of the gameplay were an attempt to "Halo-ize" the series, which I felt was detrimental in some ways. This wasn't enough to ruin the game by any means, however.

Gameplay: 9/10


- Music -


Honestly, I thought the music in Corruption was a big step down from both Prime and Echoes (although Echoes still paled in comparison to Prime). There are a few exceptions, most notably the theme on Elysia, but all in all I felt that the music was somewhat lacking of the surreal feel that the previous games gave.

Music: 7/10

Total Score: 8/10


Not available for other systems.

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