A quick note: I noticed that the search function isn't working, and I'm not sure why. At first it said it was because of my blog settings, so I fixed that, but it still seems broken. Maybe by the time this is posted it'll work? And now, onto the review!
Genre: Adventure
Developer: Capcom, Flagship, Nintendo
Platform: Gameboy Color
Release: 2001
Rating: E
- Graphics -
As the game runs on the exact same engine as Oracle of Ages, the graphics are of the same quality. However, this time there are FOUR renditions of the world (one for each season), plus the subworld of Subrosia!
Graphics: 8/10
- Story -
I wasn't as fond of the story here as in Ages, though perhaps for partially sentimental value (I was able to obtain a copy of Ages several years before finding a copy of Seasons). However, it seemed to be a fairly last-minute in thought compared to Ages, as Onox kidnaps Din and then you see and hear almost nothing of either of them for almost the entire game, unlike the intertwining relationships between characters in Ages. However, with a linked game both stories are played anyway for the true ending.
Story: 8/10
- Gameplay -
The changing of the seasons was a clever idea for a Zelda game: each season opens new paths and closes others, much like in the real world. For instance, snow drifts may block paths during winter, and rivers may flood during the spring as snows melt. The dungeons were also very unique and challenging, with some exclusive items and others carrying over from Ages.
Gameplay: 10/10
- Music -
Seasons seemed to have a lot more theme recycling than Ages, and most of the original soundtrack I didn't find as memorable. The dungeon tracks aside, I felt that the soundtrack was overall lacking in comparison to its partner.
Music: 6/10
Total Score: 8/10
Not available for other systems.
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