Genre: Adventure
Developer: Nintendo
Platform: Nintendo Wii
Release: 2006
Rating: T
- Graphics -
Most fans were extremely happy to see the realistic graphics return to the series; I myself was excited at first, and I'm not going to deny that the models and scenery is beautiful. The animation was a bit wonky in a few places (particularly a few of the wolf cutscenes), but other than that, amazing. Link's running animation did seem a bit plastic, though, whereas his running in OoT was much more fluid.
Graphics: 9/10
- Story -
I've always felt that the pacing in this game was a bit odd... We spend quite awhile being introduced to Link's hometown, then suddenly, PLOT! And finally we get a dungeon after that. After the first three dungeons, we end up suddenly getting a whole new thing introduced to us, and do a bunch more dungeons (this time with seemingly less in-between stuff for the most part). Now, keep in mind, after beating the second boss, Midna tells us that our enemy is some n00b named Zant. After we've fought Zant, and then, halfway through the game, we suddenly get our first mention of Ganondorf. NOTHING else about him until after defeating Zant... I mean, what?
Story: 3/10
- Gameplay -
I'm not gonna lie, I haven't had this much fun with dungeons since Majora's Mask. The puzzles, traps, and enemies were amazing (albeit easy for a Zelda veteran like myself). Well, aside from the monkeys in the Forest Temple. After that, though, pure awesome <3 I also loved the inclusion of plot-related sidequests between dungeons, such as escorting the wagon and rescuing Colin. Again, though, pacing is odd; we get that type of thing early on, but after the first 3 dungeons it's pretty nonexistent.
Gameplay: 8/10
- Music -
Like most Zelda games, great soundtrack, but there were a few tracks that simply REEKED of flat sound or static. I mean, how did NO ONE catch that?
Music: 5/10
Total Score: 6/10
Also available for Nintendo Gamecube
No comments:
Post a Comment