Tuesday, October 25, 2011

The Legend of Zelda: Spirit Tracks

With the addition of 4 new consoles and a total of over 30 games just in the last week, you guys almost didn't get an update again! Haha, well, here ya go!

Genre: Adventure
Developer: Nintendo
Platform: Nintendo DS
Release: 2009
Rating: E10+

- Graphics -

Working off of the same engine as Phantom Hourglass, the graphics quality is identical, so it'll be getting the same score, because, well, that makes sense.

Graphics: 9/10


- Story -

Unlike Hourglass, however, the story was not nearly up to par; While the use of Zelda herself as a support character was great and prompted some hilarious dialogue ("Link! Go get the rail map! I'll stay here and be afraid! It's a family tradition!), the circumstances leading up to that and around it (aka, the entire game) felt like Nintendo was just grasping for recyclable story elements at this point :(

Story: 4/10


- Gameplay -

Many players probably rejoiced at the lack of having to redo every room in the Tower of Spirits each time you went in (a dungeon akin to the Ocean King's Temple). I, however, missed the strategy and challenge that provided. Many things were better, gameplay-wise, such as that rolling now involved double-tapping the screen, instead of scribbling circles at the edge, and that the train tracks provided a way to control the train off-course without having to redraw said course. Overall, though, the "fixes" they incorporated tended to be more annoying, instead of fixing things. Using Zelda to help you in the Tower was a great idea, however, though often difficult to control.

Gameplay: 6/10


- Music -

Although the music style worked throughout the game, it did feel a bit overdone instrumentally, with not nearly the variety that Kondo usually provides.
Music: 6/10


Total Score: 6/10

Not available for other systems.